Planet X -- v6.31 R


FA: John Bachar
Added: August 17, 2008
Updated: April 21, 2009
Grade: v6.31 (5 sends)
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Views: 589
Submitted By: rtm

Description


Planet X
One of the great dyno problems of the West, and possibly one of the best problems at JTree!Cheatstone it, run-n-jump, or crimp to opposing gaston blocks about 8ft. up to start. Move right across a blocky shelf, then do a reachy move to an incut crimp on the headwall. Set up, and then go ballz out for the mega-jug that sits at about the 20ft. mark! From there, a few mildly insecure sloper moves (V1) puts you on the road to glory.

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